Leg One — Carnival Compass
We arrived at Carnival Compass expecting a novelty and left having filled half a notebook. The premise is disarmingly simple: you hold a compass whose needle is a tiny grinning jester, and it points toward whatever the fairground wants you to find next. Sometimes that is a locked ticket booth. Sometimes it is a carousel horse missing its shadow. The game never explains itself twice, and it never needs to.
What elevates the journey is the way each of the seven fairground maps folds into the next. Solutions you learn on the pier return, inverted, in the hall of mirrors. By the final chapter the compass itself becomes part of the puzzles — you will tilt it, trade it, and at one memorable moment deliberately lie to it. The carousel finale is a small masterpiece of misdirection that we refuse to spoil here.
Complaints from the trail are few. Two mid-game riddles rely on colour distinctions that travellers with colour-blindness may find unfair, though an accessibility toggle in the settings mostly mends this. And we wished the lovely hurdy-gurdy soundtrack had one or two more tunes in its case.